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No, but that is foolish wishful thinking.
These people have done worse...
We shall have to fend for ourselves.
Catalena!
No, but he has to be alive!
He has to!
I have to believe he lives, or
I have no reason to go on...!
If you have recruited every character,
you now have 52 units.
This is the hard limit allowed by FE6.
From here on, including this map's units...
Any units you recruit will DISAPPEAR
when you reset (or suspend) the game.
There are two things you can do
about this:
1. Never reset the game. Use save states
to save and resume without resetting.
2. The units that disappear on reset are
the ones at the bottom of the unit list.
New units are automatically placed at
the bottom of the list when they join.
Do NOT reset until you get to the next
preparations screen.
There, select the new units for deployment.
This will pull them to the top of the list.
Even if you don't deploy them afterwards,
they will be safe when the game is reset.
This way, if you so wish, you can sacrifice
benchwarmers instead of the new units.
I only recommend you don't let Idunn
disappear. Anyone else is fine at this point.
That is all. Please forgive the inconvenience. FE6 is a really annoying game to hack.
(smiles) 'Sides, you're not too shabby
yourself, are you, Ruud?
Look at that armor! That's
some quality metals, my friend.
You can't buy that on an army
soldier's salary.
Enough of this!
Face me!
Let's see if your precious
faith saves you now!
[From here, the default ending of Chapter 16 plays out.]
Catalena
A templar. Devoted to her
deity to the point of zealotry.
Yoder
A high-ranking bishop
of the St. Elimine Church.
Templar
Sworn knights in service
to the church of St. Elimine.