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Miscellaneous Text

Descriptions

Character descriptions are told from the point of view of the current protagonist. The unit name is listed at the top of each entry, with descriptions labeled by narrator. Class descriptions are always from Ellerie's perspective.

Playable Units

Ellerie

Ellerie
Yours truly, a former bureaucrat, now Captain of the Seahawk. I am down on my luck now, but that will change.
Ellerie (Chieftan)
Yours truly, a former captain, now the Chief of some small town. It might not be much, but things are looking up.
Ellerie (Prison Break)
Yours truly, a prisoner awaiting execution. What a bloody awful series of events my life has been.
Ellerie (The Picnic)
Yours truly, a lowly bureaucrat in the imperial administration. Still doing grunt work, but no doubt I'll rise up the ranks.
Ellerie (Waterfall)
Yours truly, a former bureaucrat, now Chieftain of Irinde and soon, most of the Crescent. I refuse to fall here.
Oriana (Waterfall)
I never intended things to go this far. I don't want this to be how it all ends.

Oriana

Ellerie
The crew quartermaster and caretaker. Soft-spoken, but terrifying when angered. An odd skillset for a supposed dancer.
Oriana
I've taken a lot of roles in my life so far, but adventurer is the deadliest one. Hopefully it doesn't get everyone killed.
Ellerie (Waterfall) [UNUSED]
I would've hoped all I've done meant something more to you.
Oriana (Waterfall)
I am doing the right thing. For the Cerulean Crescent. For everyone. But is it the right thing for me?

Tower

Ellerie
A stern and intimidating priest who brings peace with an axe. There's a soft heart beneath all that carapace, I hope.
Oriana
Didn't think I'd be forming such a good friendship with my scary father-in-law. Got a kind soul under all that armour.
Ellerie (Waterfall)
Tower... Should I have done something different? Should I have had you killed when the opportunity arose? Should I?
Oriana (Waterfall)
Tower seems to feel none of the hesitation I do, but I suspect his heart also isn't quite in it.

Lindros

Ellerie
A graduate mage who I've hired as a runes expert for a bargain price. Says the word “knowledge” 5 times a day.

Pomelo

Ellerie
An affable and optimistic shipwright. In charge of maintaining the ship and navigation. More of a captain than me.

Mince

Ellerie
A former chef who was knighted for his services. Performs both duties well, though he is a bit full of himself.
Oriana
A rather boastful fellow, but his endless optimism makes up for any shortcomings. Who doesn't like someone that can cook?
Ellerie (Prison Break)
Some chef the Princess knighted on a whim. I thought it was bizarre but I am grateful for that choice now.

Reiker

Ellerie
Not a strong fellow, but Reiker's horse does all the heavy lifting for him. A bit hot-headed, but courageous.
Oriana
A young rider that stole his mount as his sister did. Brave but brash, I worry for his safety if no one keeps him in check.

Raylin

Ellerie
There's no way Raylin got her pegasus through legitimate means, but we need a scout. Cool-headed and calculating.
Oriana
A young exile we took under our wing. Calm under pressure, but very daring, having stolen from the Great Houses.

Gecko

Ellerie
An orphan who really wants to see the world, presumably due to her childhood. Deserves a better place than here.

Yvette

Ellerie
A capable archer and a ballistician. Always first into battle despite her reliance on ranged weaponry.

Telon

Ellerie
A moody and unapproachable young man with a fascination for strong rivals. I wager he's not going to live for long.
Oriana
I can't tell if he is genuinely this way or it's all a deliberate facade. Either way, he really needs to get his act together.

Chalice

Ellerie
A nominal member of the Sect. Bold and stalwart, odd qualities for a healer. I swear she has no problem seeing.
Oriana
A skilled healer whose blindness seems to hardly affect her. Less of a devout than she looks, very grateful for that.

Iosaf

Ellerie
Iosaf isn't quite the best, or even all that strong, but it's trying. And that's all that really matters, right?
Oriana
A curious creature born from the land. Surprisingly agile and more thoughtful than he looks, but not all that strong.

Vermillion

Ellerie
A savage gladiator whose combat skills and instincts are second to none. Who am I kidding, it's a chicken.
Oriana
Some chicken who has followed us all this way and we've gotten used to it. But who gave it that eyepatch?
Vermillion
I will pierce the heavens.
[Pseudo-Deity]
What the...
A trick of the light?

Rohesia

Ellerie
A legendary swordswoman whose tale even I once read. She may be retired, but she isn't 7 feet tall as the tale said.

Marlow

Ellerie
A lazy town guard from Irinde, wants nothing more than a cozy job and drink. Only his family could have gotten him here.

Krynia

Ellerie
Oriana's daughter, a sickly yet determined girl. I'm a bit envious of how protective her family is towards her.

Francisca

Ellerie
A former sky pirate looking for a more honest line of work. Strong for her size, and accurate for her... condition.

Whipjack

Ellerie
An out-of-luck miscreant just trying to get by in life. Self-preserving yet greedy. He's perfect cannon fodder material.

Acielle

Ellerie
A self-proclaimed “ally of justice” on a journey to find herself. I'm very happy to take advantage of that.
Oriana
Seems to be a deluded young girl, but her magic powers are the real deal. Perhaps her claims are true after all?

Justice / Justness

Ellerie / Oriana
A force of nature imbued with madness. It is not known what tree it once was.

Quilan

Ellerie
A travelling bard with stalkerish tendencies and an obsession with the glorification of warfare.
Oriana
Some creepy bard that's way too dedicated. Can't tell you why I don't like her, just that she is uncomfortable.
Oriana (Endgame A)
Lets see if her claim to deityhood stands up to a blade to the neck.

Murky

Ellerie
A travelling healer who has some incredibly developed knowledge regarding anatomy.
Oriana
Quite the healer but enjoys working with corpses way too much. On loan from Ellerie to help fight the Tide.

John

Ellerie
A puppet of Lindros's creation. Poorly made, but it's the intent that counts!

Chixin

Chixin
NON-AUTHORISED ACCESS TO UNIT DATABASE DETECTED.
INITIATE RESPONSE: Screw off.

Seahawk II

Ellerie
Our rightfully plundered spoils. Has an awful name because no one has good ideas around here.

Oren

Ellerie
A big man with an even bigger heart. Has a lot of big goals, but doesn't quite think through how to get there.
Oren
Who, me? I'm Oren. That's about it. How do I even describe myself? I like eating chicken baked in clay.
Ellerie (Waterfall)
I let you go from your position peacefully. I never wanted you harmed. But looks like the feeling is no longer mutual.
Oriana (Waterfall)
Are your actions as altruistic as they claim, Oren? Is it truly not personal resentment that leads you here?

Basil

Ellerie
A wandering pilgrim turned amateur food critic. Holds controversial opinions on cheese and has a morose air about him.

Thyme

Ellerie
The boss of a local crime gang and the acting mayor of Sundown Bay. The former might have led to the latter.

Hagendire

Ellerie
An exiled noble and a co-worker of mine. Incompetent at everything, yet still thinks highly of himself.

Nerysa

Ellerie
Used to be a big deal at Oakhall, now an advisor in the middle of nowhere. An odd career choice if you ask me.
Ellerie (Waterfall)
Nerysa, you snake. I knew you did not like me, but I thought you better than to attempt assassination.
Oriana (Waterfall)
She probably wants to make up for what the creatures did, partially by her work. I wonder what Lindros feels right now.

Dune

Ellerie
Head of the guard at Irinde. Spouts crap about dedication and honour and is about as boring as they come.
Oriana
Supposedly one of Irinde's leading figures. Seems to have been pushed out of power by Ellerie, hence why she is here with us.

Tasel

Ellerie
Self-proclaimed greatest trader on the coast that has fallen on hard times. If he's to be believed, which he isn't.
Oriana
Some down on his luck trader doing adventurer work to supplement his income. There is serious determination in his eyes.

Epic

Ellerie
Only in times of crisis will a true hero appear to those in need.

Lilac

Oren
Urgh, this guy. I feel like the Sect hate him as much as we do so they keep sending him even if he hates it here.
Ellerie
An unmotivated man whose motives appear to involve putting in as little effort as possible into anything.
Oriana
I'm uncomfortable having another one of the Sect around, but Tower vouches for him. Seems fairly harmless, if a bit lazy.

Lilac II

Ellerie / Oriana
More of Lilac.

Wisp

Ellerie
A [] from []. A [] to me and one of the [].
Ellerie (Waterfall)
Why do I feel so melancholic? Is it a fear of impending death?
Oriana (Waterfall)
Is there someone there?

Aigo

Ellerie
An aging librarian who detests Oakhall, the Sect and the Faithful equally. Used to be known as Fern the Flesh Flayer.

Foxberry

Ellerie
An aspiring cartographer who is way too full of herself. With any luck, will end up dead before I pay wages.

John XVI

Ellerie
A young girl of the John Clan. Eager to see the world after being imprisoned for a long time for undisclosed reasons.

Joyful Jo

Ellerie
A chicken with a mysterious past. How has it lived so long without eyes and how is it looking at me?
Oriana
Another hanger-on we picked up along the way. Really damn creepy thing, but no one's willing to tell it to go away.
Vermillion
My senior. Old and maybe wise.

Xeo

Ellerie
A noble who has lost everything and is rather melancholic. Unsure how useful he is without his status.

Ivadne

Ellerie
A hardy knight captain of the Princess whose loyalty is unquestionable, but has a rather terrible personality.

Unari

Oren
A good pal from my adventuring days. The de facto ruler of the White Wastes. Really moving up the life hierarchy.
Ellerie
The former commander of the Frostfires forced to throw in her lot with me. Useful and decidedly untrustworthy.
Oriana
How quickly allegiances can shift on the Crescent. Appears not to hold resentment, but I suspect that is far from the case.
Ellerie (Waterfall)
I knew this treachery would come sooner or later, but right now? Right after my greatest victory?
Oriana (Waterfall)
She feels no love for Ellerie, that much is certain. To her, a heavy weight is being lifted over her town.

Zububai

Ellerie
A most peculiar individual with an obviously suspicious past, but as long as they are useful, I don't care.

Betrayer

(Enemy) Ellerie
I don't like the look in his eyes. What does he know that I don't?
(Recruited) Ellerie
A shifty individual whose motives in switching sides are shrouded in mystery. I suspect he could possibly betray us.

Caloogo

Ellerie
A newly born human-killing machine that doesn't ask for much pay and doesn't complain about food. Sweet.

Gil Goldfist

Ellerie
The grandson of the legendary hero that saved the Crescent. Nothing to do with him anyway.

Big Berd

Ellerie
An incredibly large fellow, who must have spent a fortune on red paint. Can't hit the broad side of a barn.
Oriana
A surprisingly pleasant man given his unscrupulous past. His studiousness gives Lindros a run for his money.

Dazzledart

Ellerie
Lean, mean, chicken assassin. Lacks a good grasp on money and undercuts all of her competitors' prices for murder.
Oriana
I thought Ellerie's chicken mercenary was just a joke, but here we are. Sometimes, it's just easier to not ask any questions.

Empress

Oriana
Chickens shouldn't be green, be able to soar through the sky or be untrackable by human eyes. But what do I know?
Ellerie
Another chicken Oriana found. Why is it green? I don't understand. How do these chickens keep showing up?
Vermillion
My other senior. Proud and maybe wise.

Maurice

Ellerie
An old friend from my days at the royal court. Doesn't know it yet, but I'm due to be collecting a lot of debt from him.
Oriana
I should've killed him, but I need all the help I can get. I unsubtly hope I won't have to fulfil my end of the deal.
Ellerie (Taste of Victory)
I could've sworn I saw him, but could just be my immense desire to see him skinned alive. You can't hide from me.
Ellerie (Waterfall)
Maurice, Maurice, Maurice. Nothing will save you from my wrath, not these former allies you've turned.
Oriana (Waterfall)
He has a gleeful look upon his delightfully stabbable face.

Sorbet

Ellerie
One of the few sentient monsters made by Lindros. If both its personalities are any indication, I'd rather not have more.

Guard

Ellerie
A soldier from Irinde who fights for Irinde. There's not much else I can say about this person.
Ellerie (Waterfall)
A soldier from Irinde who fights for Irinde. I could not ask for anyone more capable to stand with me.
Oriana (Waterfall)
More monster than woman. I didn't know a mere human could become so mighty. Regardless, she will fall against so many.

Princess

Ellerie
A rebellious princess from this declining dynasty. A dear friend to me and one of the few people I'd give up my life for.

Helisent

Ellerie / Oriana
A self-proclaimed strategist wanting to make gold off violence without doing the dirty work. Uncomfortable to be around.

Enemy Units

Betty / Zombetty

Ellerie
Enjoys playing fetch and the screams of the mortally wounded.

Bolgo

Ellerie
Some vagabond playing at being a pirate. Has a pet spider for reasons known only to Elis.
Oriana (Endgame A)
A mere pirate pretender was once a formidable foe. How far we've come.

Dirk

Ellerie
He looks like the first villain from a third-rate novel and acts like one too.
Oriana (Endgame A)
A thoroughly vile bully. I have no regret giving him an early end.

Elder

Ellerie
Some asshole who thinks he has rights to my loot! Mine!
Oriana (Endgame A)
To think the promise of gold could so easily twist a friendly face...

Locust

Ellerie
I could've sworn there was someone standing right here. Maybe I didn't get enough sleep.

Blaine

Ellerie
The man, the legend, the Blaine. Seriously, who is this person?
Oriana (Endgame A)
We are doing him a service by ending his cycle of suffering.

Corkius

Ellerie
Corky's beloved companion, fought alongside him through thick and thin. How cool would it be if I had one?
Oriana (Endgame A)
It is beyond rare to see loyalty in the Crescent's beasts. A shame such loyalty is wasted on a petty criminal.

D. P. Corky

Ellerie
Stole some armour off a dead dread fighter. Hasn't shut up about it since.
Oriana (Endgame A)
It is a noble duty to purify the Crescent's cerulean waters of vermin such as he.

Milan

Ellerie
An unfortunate merchant who didn't spend enough money in hiring guards.
Oriana (Endgame A)
I've seen all kinds of evil, yet his kind of evil is perhaps the most despicable.

Deni

Ellerie
Leader of the Mythic Mercenaries, sick of people making fun of their name, and wants to be taken seriously.
Oriana (Endgame A)
There is little joy in cutting down a fellow adventurer, but I had no choice. Perhaps he could've been great.

Halyna

Ellerie
One of the few survivors of Tower's old crew. Makes the best skewers on this side of the Crescent.
Oriana (Endgame A)
I remember her as a jolly lass in Valen's crew. The lies of the Sect got to her.

Merzed

Ellerie
A senior member of the Sect's coastal branch. Clearly has personal grievances with Tower in particular.
Oriana (Endgame A)
He may have believed he was enacting the will of Elis, but he is but a blind fool who tried to kill an innocent girl.

Ancestor

Ellerie
The summoned spirit of a mighty champion long deceased.

Mikkel

Ellerie
A slightly more distinguished goon out of a horde of faceless goons.
Oriana (Endgame A)
Just another Saltsworn underling cut down while following their orders.

Jeanerik

Ellerie
A mage in armor! Slow and fragile, he will be an easy target to take down.
Oriana (Endgame A)
I never have and likely never will see again a man so mobile in full armour.

Georgy

Ellerie
The Saltsworn's shipwright, and an avid ballista enthusiast. Made the mistake of showing up at the frontlines.
Oriana (Endgame A)
I fear what a full fleet of landboats might one day be capable of.

Caliane

Ellerie
Commander of the Saltsworn, and a veteran mercenary. Unfortunately, not much of a competent commander.
Oriana (Endgame A)
How can I not sympathise with her now that I know of her plight? A shame we never had the opportunity to talk.

Weald

Ellerie
Second-in-command of the Saltsworn. Not much of a talker, but dangerous.
Oriana (Endgame A)
A taciturn man to the end.

Lesser Keeper

Ellerie
If this is the “lesser” keeper, I don't look forward to the “greater” keeper.

Two Shoes

Ellerie
A tad larger than your average mage, but it's a good thing that magic has no correlation with physical strength.
Oriana (Endgame A)
Caliane put everything on the line. Even using those priceless artifacts.

Guava

Ellerie
A warrior priestess that appears to have exchanged the power of faith for faith in the blade.
Oriana (Endgame A)
Many were unjustly banished even though their faith was harmless, but I suspect her banishment was just.

???

Ellerie
Unfortunately, a book is still very capable of hurting us.

Sun Shooter

Ellerie
Mince would probably love this suit of magic plate mail, if it wasn't haunted.
Oriana
A familiar looking animated suit of armour. Just a copy, or the very same as that other one we saw?

The Keeper

Ellerie
What does it eat down here to keep itself alive? That thing is massive.
Oriana
Does not bring up good memories.

Foreman

Ellerie
Some guy who wants revenge for something. Do you expect me to remember each person we've killed?
Oriana (Endgame A)
The sins of the father should not be passed down. The sins of the son...

Drakeheart IV

Ellerie
Founder of the Mythic Mercs, came out of retirement to hunt us down. We should be honoured.
Oriana (Endgame A)
Adventurers who make it to old age are as rare as hen's teeth. A shame this is how he ends his illustrious career.

Ozie

Ellerie
Some random unimportant person I don't care to learn the name of.
Oriana (Endgame A)
I once thought of the Sect as a noble institution. It is a shame they are no less suspectible to corruption and zealotry.

Foodman

Ellerie
Appears to be responsible for food. His nickname says a lot about the state of education on the Crescent.
Oriana (Endgame A)
How can one hold such fervent anger over food?

Lance Lass

Ellerie
A young lass with a mysterious past, hiding her name and identity. No one will find out due to her death.
Oriana (Endgame A)
Nothing more than a young woman caught in the middle of madness she cannot possibly understand.

Wheelhouse

Ellerie
The strongest spellcaster in the world, physically. Not very magically inclined, but has mastered self-healing.
Oriana (Endgame A)
A large fellow, yet his size did him no good against our blades and magic.

Loquat

Ellerie
A researcher turned pirate. Exiled from Oakhall due to accusations of grisly experiments, what a waste of talent.
Oriana (Endgame A)
What use is the pursuit of knowledge when it goes to only evil ends? Good thing Lindros has all the right ideas.

Skullcrack Jr.

Ellerie
Leader of the Way Winders. Purely riding the fame of his late father and not much of a leader or warrior.
Oriana (Endgame A)
I hear his father died in the Tide. What a shame his death was much less noble.

Keilu

Ellerie
The son of that Commander who got herself killed. Thinks it's our fault despite the facts, what an idiot.
Oriana (Endgame A)
A boy who lost it all for no reason other than his cursed blood. It is only luck that allowed Krynia to escape that fate.

Jeziel

Oren
Founder and ruler of the Iron Realms. Lost his bid for the throne decades ago, now we have to deal with his crap.
Ellerie
The failed claimant of years past who tries to hold onto his former status. Age has not tempered his arrogance.

Guildmaster

Oren
The ancient leader of Yalunzar's Guild. If she died in her sleep the world would be a happier place.
Ellerie
The ancient head of the Guild whose presence has shaped the Crescent for decades. That will end with me.

Soul Hive

Ellerie
Imagine a beehive, but instead of beeswax, it's flesh and bone. Not the prettiest image out here.

Cerulean

Ellerie
Why is there a blue chicken? And why is it approaching at rapid speed?

C. Curio

Ellerie
What could the C. in his name stand for? More mysteries that will forever be unresolved with his untimely demise.
Oriana (Endgame A)
It is when adventurers like him seek power that everything breaks down.

The Fisher

Ellerie
An experienced adventurer famed for his brutal killings of both other adventurers and marine life.
Oriana (Endgame A)
Another adventurer who died a pointless death fighting one another instead of standing together against the Tide.

Nate

Ellerie
You called upon Nate, you'll soon meet your fate.

Hardtack

Ellerie
The most feared man in the entirety of the Iron Realm by his own troops. No one else really knows or cares.
Oriana (Endgame A)
Died cursing his own soldiers. Adventuring bands would surely have more solidarity.

Azure Streak

Ellerie
A famous swordswoman often the victim of identity theft due to everyone forgetting her face.
Oriana (Endgame A)
One of Mother's students. She used to be quite meek. How people change.

Sequoia

Ellerie
A very unfortunate man that deserves everything he gets.
Oriana (Endgame A)
I can't fault Ellerie for such bitterness against her father, but even still...

Fine Fellow

Ellerie
A third-rate adventurer that leads a third-rate adventuring band. Incompetent and destined for failure.
Oriana (Endgame A)
Why would one lead his team to their deaths for such petty reasons?

Oily Oates

Ellerie
A member of the merchant kings known for turning massive profits from the Green Tide, at the cost of the victims.

Bloodbane

Ellerie
Formerly a famed adventurer, decided to switch to a much safer career choice. Clearly, this is a man with smart decisions.

Jujube

Ellerie
A renowned dancer that seems to have been overtaken by a great melancholy. Talks to herself a lot.

Dockmaster

Ellerie
The head of the Harbourmen. Doesn't actually know a thing about docks, the title is just an old tradition.

Mitchell

Ellerie
The newest member of the Merchant Kings. Is secretly happy most of the people above him in the Guild died.

The Cannibal

Ellerie
His nickname refers to his business practices, not a taste for human flesh. Or so I've been told.

Bardiche

Ellerie
Unari's former right-hand-man whose impromptu promotion will be very short- lived. Thanks for giving me Unari.
Oriana (Endgame A)
He should've been our ally once he turned, not Unari. How did that happen?

Daffodil

Ellerie
An incredibly accomplished adventurer for her age. Would have a great destiny ahead of her if she didn't die right here.
Oriana (Endgame A)
She was too young to be buried in the blood-stained snow. Curse the Crescent.

Lord of Pain

Ellerie
The leader of some hidden organisation. He only has himself to blame when we burn this place to the ground.
Oriana (Endgame A)
I cannot possibly understand his motives, but none of that matters.

Piquerato

Ellerie
No idea who this is. Probably kicks puppies in her spare time or some other crime of the sort.
Oriana (Endgame A)
Seems to be the only level-headed one in that band of fanatics. A pity.

Cibarious

Ellerie
Still eating on the battlefield. Either very confident or very foolish, and given she's facing us, I'd say definitely the latter.
Oriana (Endgame A)
Even as she bled out, she made sure to finish her snack. What dedication.

Sour Salmon

Ellerie
Lindros tells me he is a terrific combat mage who has returned to Oakhall for higher certifications. Huge mistake.
Oriana (Endgame A)
Lindros was more affected by his death than he let on. An old friend?

Grass Gecko

Ellerie
A legendary adventurer who cannot retire because he keeps blowing his wealth on chicken dice and luxury wine. Idiot.
Oriana (Endgame A)
One of Mother's students. I remember a cocky attitude, and now, a corpse.

Brightbeak

Ellerie
I didn't know a chicken could exude an aura of arrogance, but shows how much I know. Are coastal chickens cursed?
Vermillion
An insane creature who believes it is just to end the hope of all chickenkind. The depths of insanity are boundless.

Seguradez

Ellerie
Prince Jeziel's only remotely competent subordinate, yet he is but an obsolete relic of times past. Much like Jeziel.

Secundus

Ellerie
A thoroughly dislikeable fellow who has unbelievably survived this long. I can't wait to crack his head open.
Oriana (Endgame A)
Why would the Iron Prince send him as a diplomat? He was asking for trouble.

Slaughter

Ellerie
The fact this individual got a position of power says everything I need to know about the Iron Realms.
Oriana (Endgame A)
The Iron Realm cannot be a good place if this man could become a captain.

Rosetta

Rosetta
I'm Rosetta, a lady of House Heron and hopefully, something more than that.
Oriana
A noblewoman helping in both the defence and the invasion of this land.
Ellerie
My perfect, wonderful cousin. I've waited for this reunion for such a long time, it must all go according to plan.
Ellerie (The Picnic)
As harsh as those years in House Heron were, I'm beyond grateful to have a true friend to share those struggles with.

Heavybread

Rosetta
The newest retainer of House Heron chosen by myself. Not easy to get along with, but has a good heart. I think.
Ellerie
An unfamiliar face among House Heron's squad captains. One can only wonder how a common rogue got this position.

Speedwell

Rosetta
The most experienced and respected retainer of House Heron. Is one of the few remaining knights in this age.
Ellerie
House Heron's finest knight, who has served five different heads of the House. What use is loyalty to a corrupt cause?

The Curate

Rosetta
He is certainly one of our retainers. Not liked by anyone, but he does his job well enough for Father to keep him.
Ellerie
A truly vile man masquerading as some old god worshipper. Responsible for half of House Heron's bad reputation.

Encroacher

Rosetta
An experienced forester and executioner in our employ. Focuses on getting her work done and cares little for much else.
Ellerie
A woodcutter who applies her skills with the axe to necks. Known for her lack of hesitation in getting any dirty work done.

Poindexter

Rosetta
Some scumbag from the Crescent delusional enough to think himself able to challenge House Heron.

Cyquin

Ellerie
My comically inept cousin. If Rosetta's rival had been anyone else, she'd stand no chance in the succession.

Hammer Heija

Ellerie
Has a surprisingly stellar reputation, as her brutal killings are only against those seen as unsavoury. A likely story.

Town Dog

Ellerie
Some kind of abominable creature the townsfolk keep around out of their own volition? I don't get it.

Tam

Ellerie
Named after a legendary general famed for his skill in impaling enemies and making unhealthy chocolate biscuits.

Kilian

Ellerie
Named after a legendary swordmaster famed for... I have no idea, actually. Something to do with cutting bread?

Cherise

Oriana
A swordswoman in the service of House Heron. I recognise some of my Mother's blade techniques.
Ellerie
Some swordswoman working with House Heron. Is supposedly a big deal, but is doomed regardless.

Marizpan

Ellerie / Oriana
A member of Rosetta's elite guard. Capable of surfing with her shield.

Tapado

Ellerie / Oriana
A member of Rosetta's elite guard. Used to moonlight as a gladiator.

Belekoy

Ellerie / Oriana
A member of Rosetta's elite guard. An astrologist in her spare time.

Liquorice

Ellerie / Oriana
A member of Rosetta's elite guard. A ballista expert turned archer.

Leophric III

Ellerie
Some noble who picked the worst possible place for a holiday. Why the Crescent? There's nothing here.
Ellerie (Chapter 26)
A minor noble in House Heron's army. His face looks a little familiar, but I've met too many people like him in my life.

Cloudburst

Ellerie
One of many orphans that have been brainwashed to fight for the King. Masquerading as part of House Heron.

The Machine

Ellerie
His name has been lost. His past means nothing. He knows only one thing. To be a machine.

Daygon

Ellerie
My wonderful uncle. Tried to kill me in childhood, but not hard enough. Mother, please witness his death.

Cold Caller

Oriana (Endgame A)
What an unceremonious death for one with such reputation. Now, we get to experience that reputation ourselves.
[Unused]
A cold man.

Ulach

Ellerie
A senior researcher of Oakhall, Lindros's teacher, four-time winner of the Arcane Research prize, etc.
Oriana (Endgame A)
Perhaps if not for him, the Seahawks wouldn't have split up so easily.

Yarding

Ellerie
House Heron's silent guardian. Often given tasks beneath his position but he carries them out without complaint.

Other Units

Shady Fella

Ellerie
A guy I can trust.

Smart Fella

Ellerie
Entrepreneurs with a good eye for opportunity in the Crescent's market.

Plucker

Ellerie
A chicken it be.

Old Bob

Ellerie
A potato farmer who claims to have been a renowned mercenary in his prime. Tired of eating potatoes.

Johnny Spices

Ellerie
A prominent smuggler making some good cash evading spice laws. His reputation stretches to the Mainland.

Wheatley

Ellerie
An enigmatic woman who feels like she's looking at me through her blindfold. It seems a bit hot to be wearing so much.

Jake

Ellerie
A man of many talents. Has skill in sailing, archery and mechanics but decided to focus on bartending.

Anna

Ellerie
A respected trader who tends to show up in some really odd places.

Elder

Ellerie
His defining trait is that he is actually quite old.
Oren
Some old man who appears to be causing quite the commotion. What's going on over there?

Hammer Helli

Ellerie
A blacksmith famed for making hammers and beating people to death with said hammers.

Discreet Box

Ellerie
A nice pile of crates, looking like they've been recently stacked.

??? (Airship)

Ellerie
A whole airship.

He Who Chops

Ellerie
A charitable butcher who treats everyone around him with kindness and is beloved by Irinde's residents.
Ellerie (Waterfall)
Doesn't speak much, doesn't ask a lot of questions and follows orders to the letter. My favourite kind of underling.
Oriana (Waterfall)
A poor fool who has to die for Ellerie's sake.

Potato

Ellerie
Has no redeeming personality traits, but is widely respected for his ability to cultivate the finest tomatoes.
Ellerie (Waterfall)
I only promoted him because I knew him, but he turned out to be quite suited to leadership. And corruption.
Oriana (Waterfall)
This man always gave me an odd feeling. I don't mean to discriminate, but I suspect I will not mourn him.

Florete

Oren
I have no idea why Jeziel makes his granddaughter come to these meetings. She's always bored out of her mind.
Ellerie
Entirely unimportant except for her use as a hostage.

Fancy Horse

Ellerie
Looks like a horse, but fancier. Wonder why they have it locked in here, did it commit a crime?

The Gamer

Ellerie
An old fool who clearly wasted most of his life chasing meaningless pursuits and now has nothing to show for it.

Fate Frier

Ellerie
Makes cookies and allegedly tells fortunes. I am sure the fortune gimmick is to inflate the price of these cookies.
Ellerie (Waterfall)
You won't be meeting with a good fate, that's for sure.
Oriana (Waterfall)
Even the street vendors hold a grudge that cannot be resolved with anything except bloodshed.

Meat Man

Ellerie
Aptly named.
Ellerie (Waterfall)
Who?
Oriana (Waterfall)
I remember buying some skewers from him. He has lost everything.

Rosswick

Ellerie
A retired adventurer that spends his days doing... whatever old people do? I have no idea.
Ellerie (Waterfall)
Your place is in the past, you miserable old sack of bones.
Oriana (Waterfall)
I know little about this man allegedly famous back in his day. All I know is that he shall help us slay her.

Smiley Sam

Ellerie
A punchable looking fellow who must be craving attention with this stunt.

Bloodbane's

Ellerie
Minions of the merchant Bloodbane that we plan to snatch from under his nose. Well, his nose and Jeziel's.

Matron

Ellerie
One of the leaders of the deadliest groups of assassins this side of the Crescent. Or so I assumed.

Poison Crate

Ellerie
Potato produced this to take down a rival tomato farm. I've confiscated it for use against our enemies instead.

Boom Trap

Ellerie / Oriana
A normal looking crate packed with enough explosives to kill a god.

Dreadlich III

Ellerie
A perfectly average traveller on the Crescent. They have a very interesting choice of headwear.

Generic Units

Loot

Ellerie
Just gonna yoink this while no one's looking. Or smash it.
Oriana
Boxes and boxes of ill-gotten gains. If I was to fall one day, I do not wish to be a mere corpse to loot.

Materials

Ellerie
Piles of dead trees sacrificed for construction of a wondrous project.

Civilian

Ellerie
Civilian becomes a synonym for collateral damage very quickly.
Oriana
We can't forget that the common civilian is the backbone of our little society. It is our duty to defend them from danger.

Child

Ellerie / Oriana
A bundle of hopes and dreams.

Coastal Citizen

Ellerie
An average citizen trying to make a living on the Crescent. A rather poor choice.
Oriana / Rosetta
An individual who lives near the coast. Has an incredibly interesting life if one actually stops and talks to them.

Dancer

Ellerie
Graceful dancers whose military potential remains undiscovered.

Chicken

Ellerie
Bawk.

Militia

Ellerie
Faceless fodder who will be the first to die when any kind of true threat arises.
Oren
Guards here enforce the Sanctuary's role as neutral territory. Very bored and grumpy, I do not blame them one bit.
Oriana
Simple soldiers willing to give it their very all in the defence of their town.

Adventurer

Ellerie
Broke soldiers who've realised guard duty is not bringing home the money and will get themselves killed for gold.
Rosetta
They call themselves adventurers, yet they're no different to regular bandits. A bandit's welcome is what they'll get.
Oriana
Another adventurer like myself. Most of them are quite wary of us, as we have wiped out a lot of adventuring bands.

Bolgo's Boys

Ellerie
You don't mess with Bolgo's boys, or else it'll be your dem-oi-se.

Tomb Terror

Ellerie
Incredibly unhappy to be robbed, and even more so for being woken up.

Blaine's Band

Ellerie
Blaine! He's the best! Blaine! Will beat the rest!

Betty's Boys

Ellerie
You've messed with the Betty, now you're gonna regretti.

Villager

Ellerie
Not so harmless now, huh?

Corky's Crew

Ellerie
Merry men who rob the rich (everyone) and give to the poor (themselves).

Sky Scoundrel

Ellerie
As it turns out, aerial piracy is actually a great idea. Provided one actually makes enough to feed a wyvern.

Hired Hand

Ellerie
Able-bodied fighters paid to protect their employer, and failing at that.
Oren
The Guild's dogs outfitted with armor forged from Irinde metal. Look scary, but are complete pushovers in a fight.

Free Fiend

Ellerie
Monstrous beings who've claimed these lands since the fall of the old civilisation.
Oriana
Our greatest enemy, but also what keeps us in business. A lot easier to cut down than a human, in a manner of speaking.

Spirit Caller

Ellerie
Once prideful and talented mages, now just a shambling corpse.

Barricade

Ellerie
A handy barricade to slow down the people who want to kill us.
Oriana
In the way. Very annoying.

Disciples

Ellerie
Extremists of the Disciples of Elis out to serve 'divine will' or some nonsense.
Oriana
Can't say I want to tolerate them, but I begrudgingly admit they're putting their lives on the line to defend the Crescent.

Mythic Mercenaries

Ellerie
An amateur band of sellswords whose only objective is to live up to their lofty name.

Rookie

Ellerie
Initiates to a short-lived career in the adventuring business.
Oriana
I can never not admire the bravery of youths taking up such a risky career. Hopefully, this one lasts.

Carrier

Ellerie
Keeps on dropping disposable goons until we stop the infection at its source.

Saltsworn

Ellerie
One of the biggest adventuring guilds on the Crescent. Trades quality for quantity.

Salt Elite

Ellerie
The finest the Saltsworn has to offer. Not really that good, but there's a lot.

Dreadnought

Ellerie
A heavily armored ship practically impervious to all damage. If I had a few of these, I'd be unstoppable.

Wood Lord

Ellerie / Oriana
A conduit for the invasion forces determined to exterminate humanity.

Lightwalker

Ellerie
Fanatics who worship the old gods. Have more in common in the Sect than they realise, though I dare not say it.
Oriana
It does not matter which of the old gods they worship or their beliefs, not dying is always first priority.

Totem

Ellerie
A functional automated construct made by a skilled sorceror. Has many possible applications but is fragile and temporary.

Defender

Ellerie
Eternal guardians of the Workshop, protecting it from possible infestations of the adventurer kind.

Illusion

Ellerie
If it can kill us, is it really an illusion?

Torchbearer

Ellerie
Marginally more threatening undead that we need to bring down to improve our odds of surviving today.

The Called

Ellerie
Remnants of a human soul. A distilled human, if you will.

Irinde

Ellerie
An inhabitant of Irinde who has taken up arms. Not well trained, but eager.

Corsair Coven

Ellerie
Lackeys of the Pirate Sages that raid coastal trade for both riches and for materials used in wicked research.

Soul Splice

Ellerie
Some kind of bizarre abomination that could have only been made by a brilliant mind.

Street Shark

Ellerie
A group of friends with big dreams which have fallen in with a bad crowd. None of them swim much.

Cook Cabal

Ellerie
What started off as a passionate group of cooks turned into a cult looking for immortality through the perfect dish.

Rat Ring

Ellerie
A group of thieves and criminals acting as the Mayor's enforcers. They may have “encouraged” the Mayor's votes.

Way Winder

Ellerie
An amateur band of adventurers who think they're big game after finding a stash of good weapons, big mistake.

The Circle

Ellerie
A tightly-knit organisation responsible for many of the Crescent's rising stars. Their members seem to follow conflict.

Spirit

Ellerie
Ethereal constructs formed from the creator's magical prowess.

Glade Gallant

Ellerie
The Iron Prince's mounted division and most trusted fighters. Maintaining the mounts necessary is becoming very costly.
Oren
Prince Jeziel's knights which he trained personally. The most they've learnt is his arrogance and haughtiness.

Frostfires

Ellerie
An adventuring band that made their fortune pillaging artifacts in the White Wastes. Not immune to fire or the cold.
Oren
Unari's very own band of fighters. If you ask me, whatever she's paying is not worth the weather conditions.
Oriana
A lot less of them now after that failed campaign, but still big enough to stay in it. What a load of pointless deaths.

Cormorants

Ellerie
An established adventuring band whose battle cry is always “fighting for freedom” even when it makes no sense.
Oren
Some dodgy looking fellows who seem to be intent on keeping to the shadows. What's going on over there?

Seahawk

Ellerie
Imitations of my crew caused by Elis knows what. Really damn good ones, but that will not save them from us.

Carrion Crow

Ellerie
A splinter faction of the Saltsworn who tried to push C. Curio as their new leader, a very poor decision.

Gull Grunts

Ellerie
A selection of nameless, faceless fodder that exist only as a number. Let's put them out of their misery.

Legend Legion

Ellerie
A band of brothers whose bonds are bound more tightly than blood. They will attack as a single force.
Oriana (Endgame A)
Even from what little I saw of them, their camaraderie was absolute.

Boom Wagon

Ellerie
Wagons containing enough explosives to blow fortifcations sky high. We must stop them in their tracks before they do.
Oriana
I was told there's enough in this to blow open a fortress. Maurice has some guts to drive this thing as fast as he does.

The Holders

Ellerie
A small faction of Faithful who've committed every crime under the sun for... religious purposes?
Oriana (Endgame A)
For some, faith is a just shield which they use to indulge in cruel desires.

Squad Leader

Ellerie
A mook with more responsibility.

Harbourmen

Ellerie
A decades old organisation dedicated to peacekeeping in Yalunzar. Despite the name, are no longer limited to only men.

Fine Fifteen

Ellerie
A third-rate adventuring band. Notably, less than fifteen people.

Oakhall

Ellerie
Oakhall's many apprentices hoping to uncover the Crescent's secrets in the name of knowledge but mostly for power.

The Guild

Ellerie
Various merchants and artisans that make up the bulk of the Guild. Say what you will, their skill is undeniable.

Hammerheads

Ellerie
A famous adventuring band and most well known for their brutal tactics, that is, before we came on the scene.

Humanslayer

Ellerie
Some burly men that shout a lot? I am genuinely clueless to where these people keep coming from.
Oriana (Endgame A)
Genuine scum.

Cratemancer

Ellerie
Sorcerers that are outsourcing the jobs of paid mercenaries to unpaid objects. This kind of behaviour must be stopped.

Killer Crate

Ellerie
A box containing weapons. Makes for a more dangerous opponent than Maurice.

Crag Cloaks

Ellerie
One of the adventuring bands notable for... nothing. They're so run-of-the-mill. Maybe they killed a dragon in the past.

Loot Wagon

Ellerie
Wagons laden with loot.
Shiny.

King's Knight

Ellerie / Rosetta
Another dog to the throne, serving a master who deserves none of their loyalty. What a worthless existence.

Rootkeeper

Oriana
The demon trees have some kind of invincibility shield now. Lovely.

Aberration

Oriana
Being up close and personal, and in beheading range, is now compulsory.

Deadeye

Oriana
Now they'll leave even more lasting wounds to overwork our healers.

Goliath

Oriana
Do not, I repeat, do not try blocking this one's attacks.

Plaguehost

Oriana
The rotting pile of meat also carries diseases? Who could've thought.

Clairvoyant

Oriana
The last thing we need is for these flesh things to start seeing the future.

House Heron

Ellerie
All kinds of troops bound to serve House Heron as willing fodder to advance the purpose of those of superior bloodlines.

Executioner

Ellerie
A knock on the door late at night from them is the greatest fear of all those who live under House Heron's banner.

Hexbreaker

Ellerie
The greatest threat to public order is a rogue magic user. This force ensures they stay in line. The Sect is not fond of them.

Trailblazer

Ellerie
Acting as scouts and law enforcement officers, a few of them ensures words of treason are reported and spies put down.

Linecrusher

Ellerie
When peace needs to come fast, this squad is deployed. A few of them is a match for a whole army of peasants.

Engineer

Ellerie (Chapter 23)
It takes a genius to work out how to bring these golems back to life. A pity.
Ellerie (Chapter 26)
An expert trained specifically for running this massive behemoth, but not trained to hit anything with these ship guns.

Navigator

Ellerie (Chapter 26)
The central pillar keeping this whole thing in the sky and under control. It has absolutely no backups.

Class Descriptions

Humans (and Chickens)

Supplier

Ellerie
Hardy individuals who really pull their weight. Rather like me.

Chieftan

Ellerie
Mounted warriors who lead people and are just great. Like me.

Lady

Ellerie
A noblewoman loyal to the rapier, though they cheat on it with other swords.

Lord

Ellerie
A well-dressed individual with a rich lineage and irritating superiority.

Master Lord

Ellerie
A well-dressed individual with a rich lineage and irritating superiority, and is also a world-class sprinter.

Scholar

Ellerie
Masters of all forms of magic theory. Ain't too good at casting.

Warmancer

Ellerie
Still masters of all magic theory. A little better at casting.

Lance Cavalier

Ellerie
Mounted combatants that hit hard and hope for the best.

Paladin

Ellerie
The same unit as before, now with new clothes and a fancier horse.

Sword Cavalier

Ellerie
Mounted combatants who can... ride a horse. And swing a sword.

Crusader

Ellerie
Armored riders who firmly believe in the superiority of blades over all.

Axe Cavalier

Ellerie
Mounted combatants with significant durability and little else.

Great Knight

Ellerie
A mounted mountain with bigger bulk and a new weakness.

Gold Knight

Ellerie
Paragons of knighthood who've spent too much on armour.

Bow Cavalier

Ellerie
Mounted combatants who are a pain in the neck for infantry, often literally.

Sentinel

Ellerie
Plated horsemen with an incredibly annoying amount of coverage.

Warden/Enforcer

Ellerie
Large cans of meat waiting for the magic can opener.

Bulwark/Guardian

Ellerie
Bigger and bulkier meat shields who still ain't magic-proof.

Warlord

Ellerie
Big, big, big armour.

Iron Mage

Ellerie
Half-armour, half-mage, all awesome. In theory anyways.

Runeplate

Ellerie
A hunk of metal that still can cast but still ain't magic proof.

Hunter

Ellerie
Skilled trackers who've moved from hunting beasts to hunting humans.

Trickster

Ellerie
Speedy crooks who weren't satisfied with just a single area of expertise.

Archer

Ellerie
Bow-wielding infantry who disregard the meaning of a fair fight.

Sniper

Ellerie
Archers with a stylish hat that gives them a big confidence boost.

Mercenary

Ellerie
Sturdy swordfighters who soak up hits and soak up coin.

Hero

Ellerie
Everyone is a hero of their own tale. Is what they tell themselves.

Myrmidon

Ellerie
Dextrous swordfighters who strike quickly and perish quickly.

Swordmaster

Ellerie
Adept swordsmen who hope their speed can make up for pitiful strength.
Oriana
Just like another of Mother's students.

Sword Saint

Ellerie
When being a swordmaster isn't enough and a more pretentious title is needed.

Villager

Ellerie
Regular citizens surprisingly dangerous when armed, but still die instantly.

Duelist

Ellerie
Kill enough people and anyone can become a trained duelist.

Dread Fighter

Ellerie
Must've been bullied by mages as a kid. Really good at killing them.

Thug

Ellerie
Muscled goons with a hand on the blade and big dreams in their heart.

Renegade

Ellerie
Armoured-up thugs who can finally afford a tiny shield to die slightly slower.

Great Blade

Ellerie
The embodiment of the common desire to hold an incredibly over-sized sword.

Lance Wyvern/Axe Wyvern

Ellerie
Durable aerial troops whose existence is envied by inferior infantry.

Wyvern Knight

Ellerie
Wyvern riders who've chosen mounts with less legs, not much else to it.

Wyvern Lord

Ellerie
Scalier wyverns yet their wings are still not arrow resistant.

Lance Pegasus

Ellerie
Light aerial troops who assert that their pegasi are not related to horses.

Seraph Knight

Ellerie
Swift fliers feared for their speed and not feared for anything else.

Sword Pegasus

Ellerie
Aerial troops who complain that lances are too heavy for their thin arms.

Falcon Knight

Ellerie
Swift scouts that can cross miles in an instant and hit like a wet noodle.

Mage

Ellerie
Students of the arcane, yet weak to anything resembling a weapon.

Sage

Ellerie
Basically the same as mages, but they also have a useless certification.

Archsage

Ellerie
They tend to have magical powers. Yes, the beard is essential.

Mage Rider

Ellerie
Basically the same as mages, but can now ride a nice pony.

Mage Knight

Ellerie
Mounted combatants with a degree in wizardry and a fireball to the face.

Seeker

Ellerie
Initiates of the Sect who are the first to die fruitlessly for their cult.

Inquisitor

Ellerie
Disciples who've dedicated themselves to the vilest art: horse ownership.

Shaman

Ellerie
Intiates of the Sect who can't fight yet can take a hell of a beating.

Druid

Ellerie
Dark masters of the dark arts that cast dark magic and wear dark hoods.

Occultist

Ellerie
Higher-ranked Sect members who float a little off their arrogance alone.

Summoner

Ellerie
Magic experts that excel in delegating their work rather than doing work.

Spirit Self

Ellerie
A projection of Lilac that represents his inner being. Himself again.

Monk

Ellerie
Worshippers who devote their lives to a pointless cause.

Seer

Ellerie
Mighty priests dedicated to just killing and none of that healing stuff.

Mystic

Ellerie
Naturally gifted casters who don't need years of study like a nerd.

Oracle

Ellerie
Mysterious seers who draw upon divine powers to commit murders.

Cleric

Ellerie
Worshippers whose pacifism has not made them any less of a target.

Bishop

Ellerie
The most pious devotees to the old gods, usually get nothing in return.

Trobairitz

Ellerie
Mounted healers who are on a mount and heal.

Valkyrie

Ellerie
Battle maidens who wield both magic and the most deadly weapon type.

Freelancer

Ellerie
Lightly-armoured infantry who are similar to myrmidons but monologue less.

Champion

Ellerie
A front line bruiser who strikes fast and maybe even a little hard.

Soldier

Ellerie
Front-line infantry equipped with cheap armour and sharp sticks.

Halberdier

Ellerie
Generic infantry who are oddly proud of knowing how to use a halberd.

Super Soldier

Ellerie
One of humanity's mightiest soldiers. The world is not ready.

Breacher

Ellerie
Mighty lance wielders who enjoy making holes in bags of flesh.

Dragoon

Ellerie
Shock infantry trained to make even bigger holes in their meaty targets.

Recruit

Ellerie
Inexperienced trainees with mediocre ability, but great potential. Maybe.

Spearmaiden

Ellerie
Somewhat competent fighters after too much time and investment.

Commander

Ellerie
A veteran of many battles, very difficult to take down.

Fighter

Ellerie
Ruffians who are adept at one task, hit thing hard.

Warrior

Ellerie
Warring warriors who wage war. Still hitting stuff with axes.

Journeyman

Ellerie
Some lame axe wielding folk better off chopping wood.

Wanderer

Ellerie
Hardy travellers using axes to get through foliage and bodies.

Wayfarer

Ellerie
Explorers who tend to fare very well in finding their way.

Brigand

Ellerie
Regular crooks who practice rock climbing in their spare time.

Berserker

Ellerie
Terrible conversationalists, but pretty good climbers. What a trade-off.

Pirate

Ellerie
Regular crooks who have mastered the magic of water walking.

Corsair

Ellerie
So good at swimming they're basically walking on water.

Dancer

Ellerie
Dancers skilled in both the blade and instant revitalisation.

Wind Dancer

Ellerie
Dancing on the back of a pegasus is pretty hard, but rewarding?

Boat

Ellerie
Still unable to go onto land.

Landboat

Ellerie
Amphibious, all-purpose, miniature, magic-powered, war machine.

Skyboat

Ellerie
A more stylish way of travel than its lesser cousins, water-locked boats.

Spymaster

Ellerie
Masters of subterfuge in theory. I can see them, so clearly not.

Mogall Jockey

Ellerie
Lindros's master had some bizarre ideas, but this one works out.

War Monk

Ellerie
A devout priest whose axes quickly bring the “peace”.

High Monk

Ellerie
Peacekeepers who back the message of harmony with the threat of pain.

Thief

Ellerie
Speedy crooks who will loot anything that isn't nailed down.

Rogue

Ellerie
Not very dashing in looks but tend to be dashing away with your gold.

Assassin

Ellerie
Deadly and agile scoundrels if given the chance, but die quickly.

Spellthief

Ellerie
Like a normal mage, but more likely to remove your posessions.

Crimecaster

Ellerie
Criminal casters committing crimes. A trickier time for law enforcement.

Executioner

Ellerie
Cloaked figures who only dress that way to come off as mysterious.

Sword Spirit

Ellerie
A weapon who don't need no wielder messing around in its business.

Trueblade

Ellerie
As far as I can tell, this is truly a blade.

Bard

Ellerie
Wandering musicians who ain't afraid to play good tunes on a battlefield.

Battle Bard

Ellerie
They no longer just sing of heroic feats, they're partaking in it themselves.

Herald

Ellerie
Is it normal for a bard to grow wings? Not going to question it.

Muse

Ellerie
Wayward minstrels playing a mournful tune even in the heat of battle.

Sonneteer

Ellerie
It's a lot harder to play a good tune on a horse than it looks.

Civilian

Ellerie
An innocent peasant lacking any combat skills at all.

Civilian (John XVI)

Ellerie
An innocent peasant lacking any combat skills at all...?

Skinshaper

Ellerie
Why limit oneself to a single form when one can take many?

Bookzerker

Ellerie
Those who have forsaken the thrill of battle in pursuit of knowledge.

Ballistician

Ellerie
A stationary vessel for delivering long-range righteous justice.

Tactician

Ellerie
Masters of the battlefield. Their peerless minds brings armies to ruin. That's what they claim on their resume, at least.

Chicken

Ellerie
Beware of fowl play.

Fledgling

Ellerie
The first step to immortality. Unimpeded by terrain.

Ariser

Ellerie
One deep in search for means to achieve immortality. Can fly through sheer force of will.

Pseudo-deity

Ellerie
A false divinity born from a rejection of self.

Bow Chicken

Ellerie
Beware of fowl play (being shot in the head by a crossbow.)

Predator

Ellerie
Fear the dark which hides terrors humanity cannot fathom.

Doom Chicken

Ellerie
Sort of like a regular chickens, but more doom and gloom.

False Dragon

Ellerie
A physical manifestation of the user's spiritual strength.

Sovereign

Ellerie
Sort of like a regular chicken, but more pompous and prideful.

Afterimage

Ellerie
What the-

Wagon

Ellerie
A wooden wheeled box pulled by four-legged creatures.

Wagon (Promoted)

Ellerie
These wheels are greased with the blood of their victims.

Monsters

Revenant

Ellerie
Bags of bloated flesh that can move surprisingly swiftly.

Entombed

Ellerie
Disgusting blobs of undead meat and bone that have no right to exist.

Behemoth

Ellerie
At least three people were stitched together to make this abomination.

Sword Wight/Wight Archer

Ellerie
Corpses who should have stayed dead like a good corpse.

Ashen Guard

Ellerie
Charred corpses whose hatred binds them to the land of the living.

Ashen Sniper

Ellerie
Charred corpses who only wish for their pain to be spread to others.

Bael

Ellerie
Oversized spiders with an armoured carapace and a vicious appetite.

Elder Bael

Ellerie
Heavily armoured spiders who could've only been created by a truly sick mind.

Cyclops

Ellerie
Hulking walls of muscle that can crush puny humans with ease.

Big Cyclops

Ellerie
Not any bigger in size than your average cyclops, but rather bigger in spirit.

Mauthe Doog

Ellerie
Bloodthirsty canines who are decidedly not man's or anyone's best friend.

Cerberus

Ellerie
Take a vicious beast with three jaws for eating limbs, then give it wings.

Tarvos

Ellerie
Has features of man and beast and is uglier than both.

Tarvos Elder

Ellerie
Perhaps it is so ashamed of its face that it needs a helmet.

Mogall

Ellerie
Floating eyeballs whose appearance hurts more than their magic.

Arch Mogall

Ellerie
As if eyeballs weren't creepy enough, have some fleshy appendages.

Gargoyle

Ellerie
Lethal fiends who can take to the sky despite being made out of stone.

Deathgoyle

Ellerie
When a creature has the word death in its very name, it's a problem.

Moloch Sorceror

Ellerie
Either someone with confidence issues or an undead abomination.

Cantor

Ellerie
Undead spellcasters whose hatred prevents them from passing on.

Lich

Ellerie
Masters of terrifying magic who have kept their power even in death.

Evergrim

Ellerie
The bloody trees want to kill us. I hate this place.

Mimic

Ellerie
Just a regular old chest, nothing to worry about.

Gorgon

Ellerie
Whichever deity made these things must have some serious problems.

Phantom

Ellerie
Phantasms of odd origins that fade upon contact, but are no less lethal.

Soul

Ellerie
There's a lot of it.

Draco Zombie

Ellerie
The decaying form of a creature once beautiful and majestic.

Fire Dragon

Ellerie
An incredibly rare dragon with a never seen before ability, breathing fire!

Mage Dragon

Ellerie
Dragons with natural affinity for magic much to the envy of actual mages.

Earth Dragon

Ellerie
It's impressive a beast of this size can move through the ground.

Divine Dragon

Ellerie
A dragon that emits both light and an annoying sense of superiority.

Tome Spirit

Ellerie
Really puts a different spin on being a tough read.

Blast Giant

Ellerie
A terrifying creature of fire and steel. House Heron's infantry killer.

Corpse

Ellerie
A pile of meat and bones that can be recycled for a new purpose.

Big Sage

Ellerie
They're like normal sages, but bigger. And slower. And “stronger.”

Demon King

[Unused]
Time to die.

Objects and Animals

Log

Ellerie
Wood you look at that.

Tent

Ellerie
Modular multipurpose shelter, also called tents.

Balloon

Ellerie
Some abominable creation that has no right to claim the skies.

Crate

Ellerie
They're pretty crate. They're locked.

Crates

Ellerie
More than one crate. It's pretty great.

Animated Box

Ellerie
What an embarrassing way to go.

Totem

Ellerie
A magic focal point. Only takes a log, a crystal, and too many years of work.

Horse

Ellerie
A mysterious creature with four legs, two eyes, and other odd features.

Pegasus

Ellerie
It's like a horse, but has wings. Wow!

Item Descriptions

Swords

Iron Sword
Every wannabe hero gets one.

Steel Sword
Inferior cousin to the steel blade.

Silver Sword
Extra sharp dinnerware.

Gold Sword
Cuts your foes and net worth.

Crystal Sword
Averts a non-existent problem. Can't miss.

Iron Blade
A huge sword-shaped chunk.

Steel Blade
Few can handle the weight.

Silver Blade
Humanity is not ready for its might.

Rondel Dagger
Uncounterable. Ignores Def.

Rapier
Keep away from eyes. 3x Mt vs Mounted/Armoured

Pocket Spell
Bare minimum magic sword. Uses Mag.

Flame Sword
Uses Mag. -33% HP to foes in 3 tiles of target.

Levin Sword
Better than thunder magic. Uses Mag.

Light Brand
Stolen from a prince. Uses Mag. Luck+5.

Wind Sword
Doubles as a fan. Uses Mag. +5 Spd.

Brave Sword
Good gear creates bravery. x2 strikes.

Cutlass
Cuts lads too. x2 Strikes.

Killing Edge
A must have for aspiring avengers.

Wingcutter
Keeps things grounded. 3x Mt vs Flying

Badou
+8 Spd/Def/Res. Uncounterable. One of a set of eight blades.

Lancereaver
Foe of the pointy stick. Flip, x2 W△.

Zanbato
Big edge for big prey. 3x Mt vs Mounted

Spiritslayer
Survive a lethal attack if HP > 1. Can't miss. Auto-repair. Wisp Only

Corpsedrinker
-7 Def/Res. Drains HP. Auto-repair. Whipjack Only

Curved Sword
Doubles down on weaknesses. x4 W△.

Frying Pan
+4 Spd/Def. Auto-repair. Gecko Only

Fancy Stabber
Stabbing but stylish. Can't crit. Canto+.

Duan Dao
Doubles before counter.

Chang Dao
Doubles before counter.

Umbral Edge
+66 hit/avoid against swords.

Da Slasha
It slashes. 3x Mt vs Armoured/Mounted/Flying

Puolang
Just a really, really good sword. Uses Mag. Spd+15.

Lances

Iron Lance
A stick with metal on the end.

Steel Lance
Bigger stick with heavier metal.

Silver Lance
Has use as a lightning rod.

Gold Lance
More for impressing people.

Crystal Lance
For those who hate risk. Can't miss.

Trident
Triple the points, triple the range.

Harpoon
A person's an easier hit than a fish.

Brave Lance
Like having two sticks. x2 strikes.

Killer Lance
It is used for killing people.

Javelin
It's like a stick but you throw it.

Spear
It's still a throwable stick.

Short Spear
Like a spear, except shorter.

Axereaver
Like a sword, but not. Flip, x2 W△.

Siphon Spear
+5 Spd. Drains HP. Uses Mag. Auto-repair. Dune Only

Barrier Lance
When defence isn't enough. +15 Res.

Pitchfork
The ultimate polearm. Uncounterable.

Billhook
Big metal on stick. Uncounterable.

Wingpiercer
Flierslayer isn't as catchy. 3x Mt vs Flying

Heavy Spear
A battering ram. 3x Mt vs Armoured

Curved Lance
Asserts the lance's dominance. x4 W△.

Fengyan
Adds luck to Dmg/Def/Res initiating. x2 W△. Auto-repair. Ellerie Only

Seahawk Flag
Get a 2nd action on kill once per turn.

Umbral Lance
+66 hit/avoid against lances.

Da Stabba
It stabs. 3x Mt vs Armoured/Mounted/Flying

Oren Special
+8 Def/Res. Auto-repair. +8 hit per tile moved. Oren Only

“Fair Fight”
Target Dmg -10 for 1 turn. No x2/crit. 2nd action on use. Auto-repair. Telon Only

Bujie
An impossibly light spear that once slew kings. +5 Def, +10 Res.

Axes

Iron Axe
Swords ain't got the chops.

Steel Axe
Bigger axe for bigger boldness.

Silver Axe
Shiny, but still for chopping meat.

Gold Axe
So, money can buy everything.

Crystal Axe
Another bandit favourite. Can't miss.

Brave Axe
Axe go twice. Wow! x2 strikes.

Killer Axe
Like an axe, but killier.

Halberd
An axe on a stick. 3x Mt vs Mounted

Hammer
All become nails. 3x Mt vs Armoured

Spellcleaver
Matter over mind. 3x Mt vs Magic.

Hand Axe
Called that because you use a hand.

Short Axe
Short size for shortening targets.

Tomahawk
Aerodynamic for its weight.

Swordreaver
The bandit special. Flip, x2 W△.

Mansplitter
-8 Def. Really causes a headache.

Logsplitter
The weapon for going all in. -5 Def.

Pot Battle Art
If equipped, Swarp grants 2nd action for -1 use. +10 Def. Auto-repair. Mince Only

Francisca
Ignore Def. Auto-repair. Francisca Only

Throwing Pick
Pick fights you can win. Uncounterable.

Curved Axe
The inferior counter to lances. x4 W△.

Shield Axe
Optimized shape for combat. +5 Def.

Umbral Axe
+66 hit/avoid against axes.

Da Smasha
It smashes. 3x Mt vs Armoured/Mounted/Flying

Xonssuaencsy
Allegedly, the first magic axe. +14 Mag.

Gaozhao
Blessed by the screams of its many victims. +4 Def/Res/Luck.

Bows

Iron Bow
Still mostly wood. 3x Mt vs Flying

Steel Bow
Surprisingly flexible. 3x Mt vs Flying

Silver Bow
Wood with a silver coat. 3x Mt vs Flying

Gold Bow
Luxury hunting. 3x Mt vs Flying

Crystal Bow
Aim anywhere. Can't miss. 3x Mt vs Flying

Incendiary Bow
Budget mage. Uses Mag. 3x Mt vs Flying

Killer Bow
Bow with some red paint. 3x Mt vs Flying

Brave Bow
Distant valour. x2 strikes. 3x Mt vs Flying

Short Bow
Doubles before counter. 3x Mt vs Flying

Longbow
Size up, range up. 3x Mt vs Flying

Greatbow
Not just good but great. 3x Mt vs Flying

Titan Bow
Titanic bow that fells titans. 3x vs Flying

Supersnipe
Pocket siege weapon. 3x Mt vs Flying

Ballista
Long-range death 3x Mt vs Flying

Heavy Ballista
Longer range death. 3x Mt vs Flying

Elephant
Longest range death. 3x Mt vs Flying

Mortar
Can't damage targets on tiles with a defensive bonus. Can't x2.

Telescope
+3 Str. +66 Skill. 3x Mt vs Flying

Storm Cannon
Solves problems. Can't x2. Removed on chapter end.

Spellbane
Brawn over brains. 3x Mt vs Magic.

Poweder Blast
-33% HP to foes in 3 tiles of target. Can't x2. Auto-repair. Boat Only

Arcane Bow
Beats tomes. Uses Mag. 3x Mt vs Flying

Chu-ku-no
Can't counter/be countered. x4 strikes. 3x Mt vs Flying

Jolting John
Hits Res. 3x Mt vs boats. Can't x2. Auto-repair. Boat Only

Da Shoota
It shoots. 3x Mt vs Armoured/Mounted/Flying

Breaking Point
A point that breaks someone.

Crocodile
On kill, act again, -2 move this turn. x2 Strikes. Auto-repair. Yvette Only

Chuanyang
Gifted to Tasel by a grateful client. x2 Strikes. +10 Spd. 3x Mt vs Flying

Anima Tomes

Thunder
May deafen the user.

Thoron
Do not drop into bathtub.

Woe of Joe
Joe was the first victim. -4 Def/Res.

Ferion's Folly
Ferion got careless. -6 Def/Res.

Bolting
Be bolting from the bolting. No x2.

Blizzard
Target cannot move for one turn. Can't x2.

Fireball
-33% HP to foes in 3 tiles of target.

Bolganone
-33% HP to foes in 3 tiles of target.

Meteor
-33% HP to foes in 3 tiles of target. Can't x2.

Sal's Surprise
Sal did not receive it with grace. 3x Mt vs Melee Infantry (not Armoured).

Brud's Big Boom
Brud rests in very small pieces. 3x Mt vs Melee Infantry (not Armoured).

Pacify Mk. III
+50 Luck. Auto-repair. Thyme Only

M. Widewater
Scribbles that somehow work. +8 Mag.

Hailstorm
Hits Def. Can't double/be doubled. Auto-repair. Ivadne Only

Guidance
No dmg. 2nd action on use. Auto-repair. Lindros Only

Wind
Good on hot days. +4 Spd.

Tornado
Like wind, but more of it. +6 Spd.

Dicer of Dan
Invented what killed him. x2 strikes. +4 Def/Res.

Sick Sid's Slicer
Guess what happened to Sid. x2 strikes. +6 Def/Res.

Tianqian
-33% HP to foes in 3 tiles of target. x2 Strikes. +7 Def/Res.

Dark Tomes

Flux
Not spookier than normal magic.

Flux II
Critically acclaimed sequel to Flux.

Flux VIII
More Flux for people who like Flux.

Flux Alpha
A rewrite of the Flux tome.

Luna
Hunt heresy. Ignores Res. +6 Res.

Nosferatu
Allows involuntary HP donation.

Waste
Lays waste to enemies. x2 Strikes.

Shell
Feel like a turtle. +5 Def.

Fortress
Become large. +8 Def.

Ruin
Makes bad guy go away forever.

Rupture
May cause discomfort. 3x Mt vs Mounted/Armoured

Prolonged Pain
Drains HP. Lost HP to Dmg. Can't x2. Active Bonus: -5 Dmg taken, 1 turn. Xeo Only

Inevitable Fate
Gain +2 Dmg every turn. Can't x2. Active Bonus: +10 Dmg, 1 turn. Xeo Only

Futile Struggle
Foe -33% current HP after. Can't x2. Active Bonus: +5 Spd. Xeo Only

Edict
A fragment left by the greatest heretic and the new god. +10 Def.

Light Tomes

Lightning
Not to be mistaken for thunder.

Shine
Avert eyes upon use.

Divine
Big name for a boring book.

Purge
Removes traces of the guilty. Can't x2.

Aura
High chance of sunburns.

Torment
End evil. Hits Def. 3x Mt vs Magic.

Mindcrush
Hits Def. 3x Mt vs Magic.

Obliterate
Simply perish. Targets Def.

Annihilate
Exterminates a bloodline. Targets Def.

Scourge
Strips flesh from bone. Can't miss.

Lacerate
Bones crumble to dust. Can't miss.

Cherish
Target to 1 HP. Kills if on 1 HP.

Resire
Merciful magic. Drains HP.

On Swift Wings
Active Bonus: Adjacent allies +5 Spd, 1 turn. Can't x2. Qiulan Only

Impending Doom
Active Bonus: Adjacent allies +10 Dmg, 1 turn. Can't x2. Qiulan Only

Unyielding Spirit
Active Bonus: Adjacent allies -5 Dmg taken, 1 turn. Can't x2. Qiulan Only

Lingchi
Gift from a god. Can't miss. 2x Mt vs Monsters

Staves

Heal
Still not capable of healing the user. Heals for Mag+10.

Remedy
A knock-off physic staff. Heals for Mag+5.

Heal More
Heal staff +1. Heals for Mag +30.

Physic
Keeping healers out of danger. Heals for Mag +10.

Fortify
Heals for Mag+15 to all allies in range.

Silence
Prevents magic and staff users from casting for one turn.

Freeze
Prevents a unit from moving for one turn.

Weaken
Reduces target attack damage by 10 for 1 turn.

Warp
Teleport allies around the map hopefully not to a faster death.

Rescue
Moves allies from distant spaces to adjacent ones.

Harm
+10 Mag. Auto-repair. Chalice Only

Wave
Range restrictions are lame. Heal all allies by Mag +5.

Dissect
Targets Def. Auto-repair. Can't x2. Self-buffs magic and boosts exp. Murky Only

Rapid Injector
Heals target for 20. Auto-repair. 2nd action on use. Unari Only

Chain Hook
Auto-repair. 2nd action on use. Pull ally next to user. Foxberry Only

Tonic
Pick an effect on staff or item use. Item use doesn't end turn. Tasel Only

Invigorate
+10 Damage to an ally for 1 turn.

Reinforce
-5 Dmg taken to an ally for 1 turn.

Envison
+50 hit/crit to an ally 1 turn.

Hasten
+5 Spd to an ally for 1 turn.

Skullsmash
Uncounterable. Can't x2. Hits Def.

Skinslicer
Uncounterable. Can't x2. Hits Def.

Guichen
Uncounterable. Can't x2. Hits Def. Fills the room with malice.

Monster Weapons

Stalk Prey
Auto-repair. 2nd action. Mutates. Warp next to target. John XVI Only

Sharp Claw
Tears iron and flesh. 3x Mt vs Armoured/Mounted

Brutal Talon
Why you should cut your nails.

Fleshpeeler
I like my flesh unpeeled.

Thunderclap
I LIKE BOOM. HITS RES. -4 DEF/RES

Iron Wave
NO NEED TO WAVE BACK. +4 DEF/RES.

Whirlwind
A FLY-BY STABBING. CANTO+.

Flametongue
-33% HP to foes in 3 tiles of target.

Wretched Air
Decaying breath that decays. Ignore Def.

Acidic Breath
Poor dental hygiene. Uncounterable.

Vampire Fang
A healthy meal. Ignores Def. HP Drain.

Piercing Bite
Bites through solid iron. Ignores def.

Crushing Bite
Shaves off unneeded limbs. Ignore def.

Log
Pretty treerific. Uncounterable. Can't crit.

Feather Fury
After attack, +1 Str/Mag for the chapter, up to +5. Vermillion Only

Astral Strike
Strikes five times. Vermillion Only.

Shadowflame
+10 Def/Res. Ignores Def. Can't x2.

Rock Stock
Auto-repair. 2nd action on use. Iosaf Only

Consumables

Steamed Rice
Plain, but certainly filling. +3 HP.

Hearty Stew
A delectable mixture that could feed a small army. Or one person. +1 Strength.

Eagle Roast
The predator has become the prey. +2 Skill.

Coffee
A magic concoction from foreign lands. +1 Speed.

Fortune Cookie
Full of neutral fortune. +3 Luck.

Wyvern Tail
Very chewy. +1 Defence.

Mana Juice
Tastes surprisingly like sugar. +2 Resistance.

Monster Chops
This was a misteak.
+1 Str/Skl/Mag/Spd, -6 Luck.

Pain Pastry
A very acquired taste.
-3 HP, +2 Def/Res/Luck

Vulnerary
Putting priests out of business since 270 R.E. Restores 15 HP.

Elixir
Mhm, tastes like warm meat broth. So filling that it restores all HP.

Mystery Drink
Boost speed by 5 for 1 turn. Using doesn't end unit's turn.

Chef's Brew
This is the good stuff. Restores 15 HP.

Mana Cubes
A sweet and unhealthy treat for mages. +1 Magic.

Other

Gambler's Folly
+2 Spd, -4 Luck. Use to get a random status for 1 turn. Doesn't end turn if positive status, ends turn if negative.
Feeling lucky?

Fire Emblem
It's on fire and is emblematic of society, or something. +2 Str/Mag. Blocks Crits.

Autogrip
Adjusts the user's trajectory of attack. +20 Skl. Blocks Crits.

Shield Projector
A rare artifact, yet inferior to simply wearing armour. +3 Def. Blocks Crits.

Tethia's Tear
A mournful relic of long ago. +15 Luck. Blocks Crits.

Contraption
It probably won't explode? +6 Res. Blocks Crits.

IOU
It ain't much but it's something. Worth 1000 gold.

Common Tools
Goods of utmost importance to most citizens. Worth 1500 gold.

Rare Ores
Those tools of murder come from somewhere. Worth 2000 gold.

Quality Liquor
Makes problems go away, but not an axe to the head. Worth 3000 gold.

Exotic Spices
This stuff is worth more than their weight in gold. Worth 4000 gold.

Uncut Gems
On their way to adorn the neck of some noble. Worth 5000 gold.

Bobby
A priceless idol rumored to be a gateway to immortality. Worth 10000 gold.

Plucker's Gift
A price paid for mobility. -4 Def/Res. +2 Move.
...

Mine
Deals 10 dmg and causes victim to lose their turn.
Place at a position you will remember.

Light Rune
Portable, biodegradable wall.

Pay Rise
Nothing brings up capability like the promise of more gold.
Promotes most units with some exceptions.

Aged Wine
Goes well with cheese. Adds 5% to all growths. You wish it was 10%.

Bags of Junk
Hard-stolen rubbish. -3 Move.

Broken Sword
Makes for a great paperweight.

Odd Device
Refreshs all allied actions once. Can be sold for 6000 gold after its powers are used up.
Wish my dad didn't drop and damage it.

Morale Module
Grants all allies the status of +10 Dmg this turn. Using doesn't end unit's turn.

Documents
A very boring manuscript approved by the Sect about the sins of all non- Elis magic. Worth 1000 gold.

Sanctuary
When holder is under attack at full HP, halve damage taken.

Death/Defeat Quotes

John and Wisp have no death quote.



ellerie
Is this my fate, to die here like a dog far from home?
oriana
Even with this wound...
I must live! For Krynia!
oriana
[ORIANA CHAPTERS]
My crew... depends... But without me...
tower
A devastating injury, but I've made it through worse.
I must fall back for now.
lindros
My mind is strong, but the body is weak.
My life is too valuable to be lost here!
pomelo
I won't die here, The Seahawk still needs me!
Captain, I'm falling back!
mince
And Mince goes down, with a bang! (closes eyes)
...
...
... Are they gone? Can I get back up now?
mince
[prison break]
A good blow, but can that really bring down THE Mince?
...
...
... Can't stop the bleeding. Damn, guess it can after all.
reiker
It's still me and you, Zieg, to the very end!
raylin
The winds turn...
gecko
Is this... what I deserve?
yvette
An honourable death in battle. I have no complaints.
telon
No, no, I refuse! I cannot fall here! I have so much...
chalice
Elis's light is with me. I am without regret.
iosaf
Will I never be the best?
vermillion
Ridiculous, preposterous, absurd-
rohesia
Not bad... Not bad...
marlow
On the bright side, now I don't need to worry about my liver.

If Oriana is deployed

krynia
That should've been lethal, but I'm alive! I'm still alive!
oriana
Krynia! Get back, now! We'll take it from here!
krynia
Yes, what a miracle...

If Oriana is not deployed

krynia
Damn, they took a good chunk out of me!
Chief, I'm understandably falling back to not die!
krynia
[ch5]
Mother... It hurts...
francisca
The reward ain't worth the risk...
whipjack
No! I must live, I can still-
acielle
But I was supposed to be... A hero...
quilan
So this is the extent this shell can handle? Oh well.
murky
I didn't think I'd get a chance to see my own innards like this.
Wish I'd get some more time to study them.
Chixin
SYSTEM ERROR. INITIATE CRASH REPORT: Bullshit.

If the Seahawk II is defeated in any map:

ellerie
There goes our ticket out. No ship, no hope.
basil
Thought that was a good hit? That was a pathetic blow.
Do you really think that would be enough to- Errk.
thyme
Relay my last orders to my loyal rats.
Seek out anyone related to my killer and butcher them!
nerysa
Never was good at or liked combat application.
I'm falling back to the reserves, that's it for me.
nerysa
[CH12]
I hoped my death could be more... something.
dune
I am Dune Ironsmith! Remember my- my-
My pegasus is down!
tasel
Curse you, fate! There is no worse way than to die broke!
aigo
I was a bit too eager it seems...
Thirty years is a long time to have not been fighting.
foxberry
(smiling) I... I guess my luck finally ran out... Heh.
john xvi
Ow.
joyful jo
[DRAGON]
You merely scratch the surface of my ancient power reserve.
joyful jo
[CHICKEN]
Centuries of cultivation... All for...
Oren
A devastating wound, but I still have too much life to live!
Sorry, comrades, but I will leave the rest all to you.
Oren
[CH16]
So this is freedom...
Oren
[UNBROKEN CYCLE]
Useless... It was all useless...
Nerysa
Oren! This can't be, get up! Please, get up!
Lilac
Wow. This is not that dramatic.
Hagendire
It hurts! It hurts so much Someone save me!
I'm Hagendire, scion of the Hawkblade- Hurk.
Xeo
A miserable end for a miserable man.
Ivadne
To die with my obligation as a knight remaining unfulfilled...
Ellerie, you must enact justice upon those traitors. You must.
Unari
Alas! A major wound! There is no hope for me...
Urk! (closes eyes)
(Don't check my breathing.)
Unari
[CH18]
Twenty-five years, from then to now...
Did any of it really matter?
Zububai
Another rest, so soon?
What will I see, when I wake up again?
Betrayer
There is only one thing I regret... My last wish...
Is that I could have inflicted more pain on the world...
If only I could have betrayed just a few more... people...
That would have been a satisfying life to live...
Caloogo
If I have no life to remember, then I can't have any regrets.
And yet...
Gil Goldfist
Fuck being born in this piece of shit place.
Fuck all the fucking piece of shit people.
Fuck everything. Argh.
Big Berd
[LUCKY SAVE]
Another one bounces off... Luck saves me once again.
I must disappear for now but I'll will be back once more.
Big Berd
Always said, Loc... Luck can't last forever...
Dazzledart
I guess a Master Assassin should've stayed hidden...
Empress
[AFTERIMAGE]
You cannot comprehend that I am dimensions ahead of you!
Empress
My majestic plumage is being stained by scarlet ichor...
Such a crime won't go, go...
Sorbet
[LICH]
It seems I have suffered strenous punishment.
My constant companion, you must take my place.
Sorbet
[GOLIATH]
(grinning) The pain! The pain! I feel! I finally feel, yes!
Sorbet
[LICH DEATH]
Dying unexpectedly is an impolite way to depart.
I must apologise.
Sorbet
[GOLIATH DEATH]
(grinning) Unbound from the shackles of living, yes. Yes!
Maurice
I saw this coming. You won't get me killed that easily.
Guard
A glorious death!
Remember my name!
It is-
Oh, I'm not dead yet.
Helisent
A tactician dying in battle is simply embarrassing.
That's what the grunts are for.

Trainee Promotions

Krynia

krynia
(smiles) I think I'm getting real strong.

(frowns) Mother said I was too sickly to learn the family sword arts.

(smiles) But no more will my body be my limitation!

Besides, the Captain shows that a spear is much better!

It's time to really mess some people up!

Gecko

gecko
Okay, just have to take one small step at a time.

Not sure what, but Captain Ellerie sees something in me.

(smiles) I'm not strong, or fast, or smart, but I'll work hard.

(serious) I won't let you down!

Quilan

quilan
Maybe I shouldn't have gotten so directly involved.

But I can't help being caught up in the adventurous spirit.

I don't think I should put myself too far forward.

But maybe I can just shout a little louder.

Good work, me.

Guide

Mechanics

Weapon Triangle

Certain weapon types have a bonus against other types. +30 hit/avoid, +3 dmg dealt, -3 dmg taken.

Swords > Axes Axes > Lances Lances > Swords There is no magic triangle.

Promotions/Exp

Units no longer reset level on promotion, with max level of 30. Promoted unit exp is treated as if they are 3 levels higher.

Most units can promote at any level once promotion is unlocked.

Units with a Lock Icon in their class description only promote at level 10 and again at level 20.

After turn 18, experience gains will disappear for all units.

Shove and Canto

Every infantry unit has access to both canto and shove.

Every mounted unit has access to canto+.

Canto allows leftover movement to be used after actions such as visit, trade, rescue, item use, but not attack, staff or shove.

Canto+ removes the restrictions in that last section.

Free Trade/Give/Take

Trade, give and take are now all free actions.

Try not to go mad with power!

Auto-repair Weapons

Character-locked weapons often come with the “auto-repair” tag. These weapons regenerate all uses at the start of a chapter.

Supports/Leadership

Supports are a fixed bonus. They are +1 dmg, -1 dmg taken, +5 hit/avoid per rank.

Leadership stars grant +3 hit and +3 avoid per star.

Other Controls

Unit stat growths can be seen in the status screen with SELECT. Descriptions such as for skills can be checked using R.

Speed up a battle animation in progress by holding R. Battle animations are skipped by holding L with animations on, or turned on if they are off.

Auto-turn Save

The game will automatically save at the start of each turn. Quitting and resuming brings you to the last start of turn.

World

The Mainland

The Kingdom of Auresil is the largest known state after the old civilisations fell. Most of the settlers of the Crescent were once its people.

In recent years, the authority of the crown has been greatly weakened by a bloody civil war wiping out most of the lineage and the power vacuum being filled by the noble houses.

Aberdeep

An otherwise innocuous fishing town, Aberdeep is characterised by its location, the first sign of civilisation for travellers from the mainland.

Aberdeep seems to have some form of neutrality pact with the pirate clans in return for their produce, but some suspect the agreement may go deeper.

Irinde

Originally settled by a gang of wealthy adventurers, Irinde happened to be situated near great veins of metals and gems.

Currently it is the largest industrial settlement on the Crescent, their workshops almost rivalling cities on the mainland. They are most well known for shipwrights, critical for the coast's people.

The current Chief Oren, dissatisfied with their trade being restricted by the monopoly of the Guild, appears to be taking action.

Enan

Enan is supported primarily by its salt mines. However in recent times they have become more famed for the 'Saltsworn', the largest adventuring company on the Crescent.

Tensions are currently high in Enan. Commander Caliane's son is quite sickly, and many of Saltsworn's veterans disagree with leadership being inherited by blood ties. The Faithful are also a major presence, quietly competing with the Saltsworn for authority.

Workshop

Scriptures of the old world speak of a magnificent workshop, the centre of innovation in the old world. Its defences have not fallen even since the old world's destruction, but that does not make its potential riches less enticing to fortune seekers.

Lake Lotugyr

Lake Lotugyr was settled by the pirate Sedrick the Red, who changed his name to John and named his fledging village Johnsbury after himself.

In the years to come, the new John Clan controlled these waterways, either charging tolls or eliminating rivals of the Guild who sponsor their operations. Given the dangers of the Crescent, most pay the toll.

Yalunzar

The Northern Trade Guild were the first to smell opportunity and to stake their claim on the coast. Since then, Yalunzar had grown into the only settlement large enough to be called a city.

Whatever goods that cannot be produced on the Crescent can be found in their markets. Adventurers can only sell their bloody spoils through them, from which they take a massive cut.

Hunter's Hollow

Hunter's Hollow is an outpost of humanity into the wilderness. Many poor fellows hope to profit off the bounties of the forest, such as treasure and reagents.

Hunter's Hollow has become something of a retirement home for adventurers in recent times. Think twice before misbehaving in Hunter's Hollow, for you never know if the elderly innkeeper might pull out a warhammer.

Eylenhurst

Eylenhurst is a simple fishing village. Its success arises from its total neutrality from conflicts on the Crescent, growing while its neighbours floundered.

It peddles its wares to the Guild and the Iron Realm alike. Neither will push the issue, but such neutrality cannot last.

People

Coast Lords

The Crescent is populated by many small factions, bickering over land and resources. They are mostly offshoots of the mainland's factions, refugees, or opportunists looking to make their fortune.

Fifteen years ago, after years of battles between the coastal powers, the strongest towns signed a pact of peace to bring temporary order to the Crescent.

Green Tide

The Green Tide is when the actively malevolent forests expand outwards, bringing hordes of the Crescent's beasts with it.

The threat such an incident imposes is enough to have the Crescent's factions unite, if only temporarily.

Saltsworn

The Saltsworn are not the most well trained or the most well equipped adventuring company. However, they make up for this with quantity and cohesiveness.

Their loyalties are tied to Enan, which has thrived from their contributions. However, the recent civil conflict in Enan has caused certain fractures to appear in the company.

The Faithful

The Faithful blame Elis's murder of a god for instigating the centuries of strife, and hope for the return of the gods. While they are labelled as a single group, their customs are deeply divided by which gods they worship.

Many groups of the Faithful would make the journey to the Crescent to escape hostility from the growing influence of the Sect of Elis.

Cook Cabal

The Cook Cabal is a recent cult formed from all sorts of odd folk looking for a greater purpose. While seemingly harmless, they

[The rest of the document is completely illegible.]

Cormorants

Originally deserters from the Mainland, the Cormorants fled across the ocean after a failed campaign where they enjoyed newfound freedom and profiting in the golden age of adventuring.

However, as competition became more fierce and more hoards were looted, the Cormorants knew their current lifestyle could not last. They needed something big.

Iron Realm

The Iron Prince after losing his bid for the throne, fled to the Crescent with his trusted vassals.

While Jeziel is both a harsh man and ruler, the promise of peace and order kept by his knights sees no shortage of immigrants.

The fort built up over the past decades, Kalor Keep, is the most defensible position on the Crescent and few dare to raid the lands of the Iron Prince.

Frostfires

Established on the ruins of a city, the settlers built a new home from the corpse of the old.

Frosthaven is famed for being the town that accepts all, no matter background or reputation.

The real authority in these parts are the adventuring companies, many of which are lured here by possible wealth in the city's ruins and beyond.

House Heron

House Heron began like every other great house, some tribal chief's bloodline accidentally lasted too long and got his tale retroactively embellished.

House Heron rules the northern coasts, growing rich off coastal farmland and maritime industry. They've monopolized oceanic trade routes on the Mainland.

It is just a shame House Heron also gave birth to my mother, and later, me.

Quests

Johnny Spices

Johnny Spices asked me to rescue his spice runners. They are hidden in tunnels near the broken bridge.
(Chapter 4)

Old Bob

An old man asked me to find his son and get him back here. He wears a shiny medallion.
(Chapter 5)

Wheatley

Wheatley asked me to bring a torch to a ruined temple. It's free money.
(Chapter 6)

Aigo

Aigo asked me to liberate certain “interesting” documents from a wide variety of sources.
(Chapters 8, 10, 12)

Hammer Helli

Helli asked me to gather materials to forge a weapon.
-Rare ores
-Mana cubes (optional)
-Uncut gems (optional)
-Coffee (optional)

Broken Sword

Something about the forges of the Workshop? We'll get there soon.
(Chapter 9)

The Tome

There are rumors of a rogue tome hiding in a house near the Workshop.
(Chapters 8,9)

Potato

Potato asked me to retrieve his belongings from Sundown Bay from two ruined houses.
(Chapter 11)

He Who Chops

He Who Chops asked me to get back his “Chopper” from the Way Winders.
(Chapter 12)

Jake

Jake wants us to deliver three sets of food supply to Enan's citizens. The only challenge is not eating them, but we wouldn't do that, right?
(Chapter 14)

Whipjack

Whipjack has informed us about a ferocious monster seen near the armories near Johnsbury.
(Chapter 15)

Yvette

Yvette found herself a supposed cursed idol, which I broke. I'm sure nothing will come of this.
(Chapter ?)

Dune

Dune thinks we should take some opporunities for profit in Yalunzar. That involves crime.
(Chapter 17)

Rosswick

A grave within the White Wastes holds unmeasurable wealth. Maybe, Rosswick could just be making it up.
(Chapter 18)

Oakhall

A secluded bookshelf on the second floor, holds some tome that is... problematic.
(Chapter 19)

The Cannibal

The Cannibal wants me to “escort" three associates safely from Frosthaven. 2000 gold for each head.
(Chapter 20)

The Rescue

A civilian asked us to find her friends lost in the woods. They were last seen in a cave behind a waterfall.
(Chapter 21)

Lost Staff

Legend says there's a staff placed by a goddess within a fountain. Is it merely some tale, or something more?
(Chapter 22)

History

The Luminous Era

On some terrible day a few centuries ago, the Gods came down and claimed the world and humanity as their own.

Their whims allowed the land to prosper and technology to progress, yet just as easily, cities were brought to ruin for the pettiest reasons.

There is no recorded history before their arrival. Did the Gods purposefully wipe the slate clean? Who knows what was lost?

Adventuring Business

To risk everything for the slight chance of wealth and relics that could equally bring ruin instead of power seems like insanity to me. Or at least, the past me.

Yet there was no shortage of those insane enough to take this bet. As the lucky few brought home glorious tales and sacks of gold, more arrived to grease the bloody cogs of coastal trade.

Despite almost a century having passed, we're still no closer to clearing the Crescent and its treasures. Eventually, this lucrative business will run dry, what happens then?

The Princess Plot

The Princess was never in line for the throne due to antiquated traditions, but with the heir apparent being a weak-willed simpleton, only she deserved the crown and its power.

Yet the traitorous noble houses desired a king they could pull by the ears, and our plot was uncovered before its execution.

There is little doubt that the crown's authority is nothing more than a farce, but it is what the false king deserves.

Turmoil of Twelve

Over five decades ago, the heir being a child of four would incite two of his uncles to wage war to claim the position of being the young king's regent.

Twelve years passed, and in that time, twelve royals joined and left this conflict, mostly in several pieces. Prince Jeziel was perhaps the luckiest one.

Amusingly, none of the eponymous twelve would emerge victorious, the last falling victim to his own men. The young king grew up to inherit a ravaged country.

Deicide

A god should be untouchable. A god should be far beyond what humanity can comprehend. A god should not be felled by mere steel and mortal magics.

It should be a legendary hero like Elis who can slay a god, not some common woman. Is that all Elis is? What does this say about our history?

These are all distractions. What is important is that I return home, and see Krynia.

Hightide

How can everyone collectively forget about a town that was on maps dated to only a few decades ago? Shouldn't there be reports of sailors who've landed there, even if the town no longer exists?

Perhaps I should forget about this. This reeks of dangerous magical nonsense.

Other

One

I cannot see you, but I know you see me, fellow cultivator. I am Muoxing, Third Elder of the Sun Watcher Alliance. I have been missing for centuries. If you can secure my safe return, you shall be rewarded with half of my spirit stones and all the elixirs you desire, for my skills in alchemy are second to none.

Two

Why do you stay silent? Is my offer of insufficient value to move you? Are you some older cultivator who has no need for such gifts, or do you mean to extort me?

Speak! I know you are still there. Still watching. Is this some kind of entertainment to you? Do you derive twisted pleasure upon seeing a fellow cultivator suffer an ignoble fate?

Three

As soon as I escape, I will find you. I will turn you into a sack of skin filled with minced flesh and bone fragments. I will ensure you feel every pain under the sun. I will bind your soul to an invulnerable body that can be tortured for all eternity, unable to pass on or to even scream.

Please, speak.

I just want to return home.

Misc Text

Starting Options

narrator
Welcome to Cerulean Crescent! Before you start, you have some toggleable options. The default experience is that they remain turned off.
casual mode
In Casual mode, units that die will not be lost, they will return at the start of each chapter. Would you like Casual Mode?
mellow mode
In Mellow Mode, player units get a hidden +4 Dmg/Def/Res +20 hit/avoid. Would you like Mellow Mode?
misery mode
In Misery Mode, enemies will have 7-20 additional autolevels. NOT recommended for a blind run. Would you like Misery Mode?
midas mode
In Midas Mode, the player will have maximum gold at the start of every chapter. Obviously unbalanced. Would you like Midas Mode?
manster mode
All enemies except bosses and elites can be captured to take their inventory. Drops and selling prices are reduced. Would you like Manster Mode?
mending mode
In Mending Mode, ALL weapons and staves will self-repair at the end of each chapter, but max durability is only 40%. Would you like Mending Mode?
fixed growths
In Fixed Growths, units will grow stats according to their averages instead of being probability based. Would you like Fixed Growths?
0% growths
All player units growths are reduced to 0. You know what you're in for. Would you like 0% Growths?
100% growths
All player units will grow stats at their maximum possible value. Would you like 100% Growths?
+15% growths
All player units will have a bonus +15% growth rate to every stat. Would you like +15% Growths?
1RN mode
In 1RN mode, hit rates will be exactly as displayed instead of being higher at the top and lower at the bottom (2RN). Would you like 1RN?
EXP fatigue
By default, units stop gaining experience after the 18th turn. (Maps do not come close to this.) Would you like to turn exp fatigue off?
Reset Modifiers
Would you like to turn off all modifiers and return to the default experience?
Begin Journey!
Hope you enjoy!

Exhaustion Warning (Turn 17)

ellerie
Of Victory and Defeat, Chapter 2, I think?
Something about prolonged warfare, and how it's deadly to a country's health. Good thing is, I'm not running a country.
narrator
Units become exhausted after 18 turns (next turn) and stop gaining experience.

Shop Dialogue

Armory

Intro

armorer
Buy something or get moving.

This ain't a museum.

Buying

armorer
Haven't got all day.
armorer
[#] gold, take it or leave it.
armorer
Well? I'm waiting.
armorer
Well? Don't just stare.

Can't Afford

armorer
I have no time for paupers.

Selling

armorer
Bah, don't sell me your trash.
armorer
Got more of that junk?
armorer
Keep it coming.

Leaving

armorer
Suit yourself.

Vendor

Intro

vendor
We have the best prices for items and magic!

And also the only prices.

Buying

vendor
Got plenty here.
vendor
That's worth [#] gold. Not any bit more.
vendor
There's plenty more.
vendor
I'm sure you want more.

Can't Afford

vendor
Have you tried making money?

Selling

vendor
Let's see what you have.
vendor
Anything else to sell?
vendor
Can I do anything else for you?

Leaving

vendor
You'll be back.

Ruined House

narrator
After digging through the ruins of some dead person's house, you find... Useless Junk!
(The visitor receives a Bag of Junk.)

Triangle Attack

vermillion
I'll show you the might I've cultivated all this time, Seniors!
True Celestial Exalted Heaven Shattering Triangle Formation!
joyful jo
It is always a thrill seeing this technique in all its majesty!
True Celestial Exalted Heaven Shattering Triangle Formation!
empress
You are already several planes behind me, hopeless dullard!
True Celestial Exalted Heaven Shattering Triangle Formation!
dazzledart
Hey, I didn't ask to be lumped in here! Whatever, seems cool.
True Celestial Exalted Heaven Shattering Triangle Formation!

Quit Text

Anna
Heading out?

[Yes]

Anna
Bye!
Destroying this timeline.

Unused Text

Pomelo and Lindros have unused death quotes set to play when they are enemies, presumably intended to be used during Waterfall.


pomelo
No need to feel guilty, Lin. We're in this together.
lindros
I'm... dying?
But...