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Yes
Each crate rolled adds 1 point. Getting 7 points will win, or scoring more than your opponent.
If there are 3 more total wights rolled than mercs, then you lose.
Stop rolling when you think you have enough points and the risk is too high.
No
Too many wights
Too many mercenaries
Maybe he can't be beaten...
...
Teach us your ways, legendary gamer!
The Gamer gives a different line depending on how many crates you have:
If the Gamer wins
If the Gamer loses
Rapid Chew (-1 Spd)
Swallow (-1 Def)
Give Up
Cry (-1 Spd)
Writhe (-1 Def)
Give Up
Angry Memories (-2 Spd)
Sad Memories (-2 Def)
Become Nothing (-2 Mag)
Expire
Hold Fast
Scorched
Every quarter of HP
lost adds 5 speed and 25 crit.
Expire
Give Elixir/Mystery Drink/Chef's Brew
Give nothing
Yes
No
Yes
No
A secluded bookshelf
on the second floor,
holds some tome that
is... problematic.
(Chapter 19)
Yes
No
A grave within the White
Wastes holds unmeasurable
wealth. Maybe, Rosswick
could just be making it up.
(Chapter 18)
If Foxberry is alive
Yes
No
The Cannibal wants me to
“escort" three associates
safely from Frosthaven.
2000 gold for each head.
(Chapter 20)
Yes
No
If you pillaged 2-3 houses
If you pillaged 4+ houses
Fine Fellow
A third-rate adventurer that leads a
third-rate adventuring band.
Incompetent and destined for failure.
Oily Oates
A member of the merchant kings known
for turning massive profits from the
Green Tide, at the cost of the victims.
The Gamer
An old fool who clearly wasted most of
his life chasing meaningless pursuits
and now has nothing to show for it.
He Who Chops
A charitable butcher who treats
everyone around him with kindness
and is beloved by Irinde's residents.
Potato
Has no redeeming personality traits,
but is widely respected for his ability
to cultivate the finest tomatoes.
Jake
A man of many talents. Has skill in
sailing, archery and mechanics but
decided to focus on bartending.
Smiley Sam
A punchable looking fellow who must
be craving attention with this stunt.
Fate Frier
Makes cookies and allegedly tells
fortunes. I am sure the fortune gimmick
is to inflate the price of these cookies.
Meat Man
Aptly named.
Bloodbane
Formerly a famed adventurer, decided to
switch to a much safer career choice.
Clearly, this is a man with smart decisions.
Dockmaster
The head of the Harbourmen.
Doesn't actually know a thing about
docks, the title is just an old tradition.
Jujube
A renowned dancer that seems
to have been overtaken by a great
melancholy. Talks to herself a lot.
Rosswick
A retired adventurer that spends his
days doing... whatever old people do?
I have no idea.
Mitchell
The newest member of the Merchant
Kings. Is secretly happy most of the
people above him in the Guild died.
The Cannibal
His nickname refers to his business
practices, not a taste for human flesh.
Or so I've been told.
Guildmaster
The ancient head of the Guild whose
presence has shaped the Crescent
for decades. That will end with me.
Smart Fella
Entrepreneurs with a good eye for
opportunity in the Crescent's market.
Militia
Faceless fodder who will be the first to
die when any kind of true threat arises.
Harbourmen
A decades old organisation dedicated to
peacekeeping in Yalunzar. Despite the
name, are no longer limited to only men.
Fine Fifteen
A third-rate adventuring band.
Notably, less than fifteen people.
Hammerheads
A famous adventuring band and most
well known for their brutal tactics,
that is, before we came on the scene.
Oakhall
Oakhall's many apprentices hoping to
uncover the Crescent's secrets in the
name of knowledge but mostly for power.
Irinde
An inhabitant of Irinde who has taken
up arms. Not well trained, but eager.
Civilian
Civilian becomes a synonym for
collateral damage very quickly.
Child
A bundle of hopes and dreams.
Villager
Not so harmless now, huh?
Hired Hand
Able-bodied fighters paid to protect
their employer, and failing at that.
The Guild
Various merchants and artisans that
make up the bulk of the Guild. Say
what you will, their skill is undeniable.
Loot
Just gonna yoink this while no
one's looking. Or smash it.
Dice
Gaming.