!DOCTYPE html>
Crush these “bosses” under your boots
-Records of the Crescent
No!
No!
An eye for an eye!
If Thyme is alive
If you did not take Wheatley's quest:
Otherwise:
If you accepted Wheatley's quest and completed it
If you accepted Wheatley's quest but did not complete it
ellerieNerysa
Used to be a big deal at Oakhall, now
an advisor in the middle of nowhere.
An odd career choice if you ask me.
Dune
Head of the guard at Irinde. Spouts
crap about dedication and honour
and is about as boring as they come.
Tasel
Self-proclaimed greatest trader on the
coast that has fallen on hard times.
If he's to be believed, which he isn't.
Epic
Only in times of crisis will a true
hero appear to those in need.
Keilu
The son of that Commander who got
herself killed. Thinks it's our fault
despite the facts, what an idiot.
Saltsworn
One of the biggest adventuring guilds on
the Crescent. Trades quality for quantity.
Salt Elite
The finest the Saltsworn has to offer.
Not really that good, but there's a lot.
Loquat
A researcher turned pirate. Exiled from
Oakhall due to accusations of grisly
experiments, what a waste of talent.
Personal Skill: Summon Self
If only one half is alive
at the start of turn, summon the other.
Spirit
Ethereal constructs formed from
the creator's magical prowess.
Wheelhouse
The strongest spellcaster in the world,
physically. Not very magically inclined,
but has mastered self-healing.
Big Sage
They're like normal sages, but bigger.
And slower. And “stronger.”
Personal Skill: Imbue
Restore all HP
at the start of the turn.
Soul Splice
Some kind of bizarre abomination
that could have only been made
by a brilliant mind.
Corsair Coven
Lackeys of the Pirate Sages that raid
coastal trade for both riches and for
materials used in wicked research.
Sky Scoundrel
As it turns out, aerial piracy is actually
a great idea. Provided one actually
makes enough to feed a wyvern.
Militia
Faceless fodder who will be the first to
die when any kind of true threat arises.
Skullcrack Jr.
Leader of the Way Winders. Purely
riding the fame of his late father and
not much of a leader or warrior.
Way Winder
An amateur band of adventurers who
think they're big game after finding a
stash of good weapons, big mistake.
Betty's Boys
You've messed with the Betty,
now you're gonna regretti.
The Circle
A tightly-knit organisation responsible
for many of the Crescent's rising stars.
Their members seem to follow conflict.
Locust
I could've sworn there was someone
standing right here. Maybe I didn't
get enough sleep.
Irinde
An inhabitant of Irinde who has taken
up arms. Not well trained, but eager.
Barricade
A handy barricade to slow down
the people who want to kill us.
Chicken
Bawk.